Concept Art For Games and Animation

Friday, 7 February 2014

Monk Development and Final design



I was finally happy with this design as it had smoother lines and the character clearly had an "S" shape to it which made it look more appealing and like it had more character.

Posted by Unknown at 2/07/2014 12:16:00 pm
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Labels: Excelsior

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Labels

  • Assassins Creed
  • Beauty and the Beast
  • Blue Beetle
  • Concept Art Practice
  • Drawing for concept artists
  • Excelsior
  • Gang Designs
  • Key Moments
  • Learning Outcomes
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  • Learning Outcomes Visual Storytelling
  • Neo Racer
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Blog Archive

  • ▼  2014 (27)
    • ►  June (1)
    • ►  May (5)
    • ►  April (2)
    • ►  March (12)
    • ▼  February (4)
      • Lower City Final Design
      • Monk Development and Final design
      • Monk Designs
      • Gang Final Pieces
    • ►  January (3)
  • ►  2013 (29)
    • ►  December (7)
    • ►  November (22)

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