There are a number of ways to present a story visually: Key Moments, Storyboards, Colour Scripts, Teaser Ad campaigns and Posters. These are all excellent techniques to use when trying to sell your story idea or to present some of the methods as a way of "teasing" the audience to let them know what is coming.
Depending on what genre your story is and what platform it will be presented on, for example games, animation, film etc. there will need to be a style for presenting your work that fits in well with the theme, genre and platform.
An example of this is if you were to create an animation and needed storyboards, posters, colour scripts and key moments to present to a producer. All the artwork would need to look as if it was made for an animation. The style and colour of the drawings would need to demonstrate what kind of animation it would be.
Consistency is important when it comes to any visual storytelling work that would be released to the public such as posters and teaser ads. They would need to have the same style and be recognisable as the same story. This is important so that people can recognise the story and anything that has been released previously to do with the story.
Some elements of visual storytelling might have different quality of finishes depending on the intended audience. If the image is to be released to the public to promote the story, film or game, then a high finish is to be expected. However if the images purpose is to be presented to artists or producers within a studio then speed paints or artworks with a lesser quality of finish is fine.
When it comes to displaying visual storytelling there are various techniques that can be used to communicate your idea. Below are some examples.
Above are my Key Moments. As you can see they are of a much higher quality than the earlier sketches. These would be used to see: how the colour would be used, the style of the story, how the characters fit into their environment and to show a part of the story. These would be used for in-studio use to help everyone working on the story. They could be used to promote the story as well, but the poster and teaser ads would be better suited for this.
This is the poster that I have created for this story. It is simple, yet intriguing. It shows light bursting out of the box which will make the audience wonder what exactly is in the box? A poster is a very large part of visual storytelling. It gives the audience the chance to see parts of the story or to tease them. Either way it pulls them in and can make them want more. A poster would have to be at the highest possible quality out of all other visual storytelling work.
3. Research and synthesise diverse visual materials to inform design solutions.
To make sure that I completed my work to my best ability, I had to do a lot of research before starting.
For the teaser ads, I looked at a lot of examples from animation and film. I wanted to find what it was that made others successful and use them on my own work.
They were all kept simple, with only a hint of the characters. They only showed parts of the characters that were recognisable or that showed an aspect of the story, for example the Madagascar characters peeking out from the water or Mike and Sulley from Monsters University lying on bunk beds. Everything shown on these teaser ads stick close to what will happen in their stories.
4. Develop argued conclusions regarding industry and professional requirements.
When producing concept art professionally, there are a lot of factors that should be taken into consideration.
We have been very fortunate to have had a number of people come in from industry that have talked about working professionally. One thing that every one of them told us was just how important it is to stick to the brief. It is no good changing the brief to fit your style or what you want to draw, they won't be happy and you might end up not getting paid as a result. They have asked for something that will fit with their brand or target group and as a concept artist it is our job to then complete the task they have asked for.
5. Plan and implement appropriate skills in the creation of visual work.
Below is the process of how I completed the Teaser Ad brief.
The brief stated that each teaser ad had to be half an A4 sheet so that it could be advertised in a magazine. I started off with my sketches. I looked closely at the research and used some of the layouts to influence my own ideas.
The last three images were developed from the sketches, however the feedback that I received suggested that I go back and do more sketches as none of these worked very well.
Next I outlined them in Adobe Illustrator knowing that I was happy with their designs.
6. Systematically gather and evaluate information from a diverse range of sources relevant to visual storytelling.
It was very easy to find a wide range of sources that would help and influence my own visual storytelling work.
Storyboards are completed in a wide variety of ways, and differ from studio to studio. They are made to help plan out camera angles, composition and to see how the film/animation will look when it's completed.
They can be drawn out very technically with lots of camera instructions and notes on, shown below.
Some storyboards can also be drawn out very simply. They can just look like a sequence of images. Some studios prefer to do this and draw each frame out on bits of small card and then go on to pin these frames up on a board. I think this way of creating storyboards looks very attractive even though the frames don't have to be drawn out to a high standard.
7. Demonstrate independent learning and continued personal development.
Throughout this year at university, especially in this last term I feel that I have improved the quality of my artwork. I have collected a lot of art of books, looked a lot more at references on the internet and in books, and watched tutorials on Youtube.
Below is an example of some of my work from the beginning of the year.
Above is a piece that I have worked on this term for Visual Storytelling. My line work has improved massively by getting advice and help from my lecturer, but also from looking at books and comics that have a cartoony style that uses varied line sizes. I have started using Adobe Illustrator to do my linework and have spent a lot of time practicing and exploring the program to improve my artwork.
8. Reflect on practice and identify strengths and weaknesses in own work.
Below is the process of how I completed the Teaser Ad brief.
The brief stated that each teaser ad had to be half an A4 sheet so that it could be advertised in a magazine. I started off with my sketches. I looked closely at the research and used some of the layouts to influence my own ideas.
The last three images were developed from the sketches, however the feedback that I received suggested that I go back and do more sketches as none of these worked very well.
I felt like I had developed the idea a bit further this time and was happier with my drawings.
I then chose the three that I thought worked best together and drew them out neater.
The designs had been finalised and outlined, I then took them into Photoshop to colour them in.
6. Systematically gather and evaluate information from a diverse range of sources relevant to visual storytelling.
It was very easy to find a wide range of sources that would help and influence my own visual storytelling work.
Storyboards are completed in a wide variety of ways, and differ from studio to studio. They are made to help plan out camera angles, composition and to see how the film/animation will look when it's completed.
They can be drawn out very technically with lots of camera instructions and notes on, shown below.
Some storyboards can also be drawn out very simply. They can just look like a sequence of images. Some studios prefer to do this and draw each frame out on bits of small card and then go on to pin these frames up on a board. I think this way of creating storyboards looks very attractive even though the frames don't have to be drawn out to a high standard.
7. Demonstrate independent learning and continued personal development.
Throughout this year at university, especially in this last term I feel that I have improved the quality of my artwork. I have collected a lot of art of books, looked a lot more at references on the internet and in books, and watched tutorials on Youtube.
Below is an example of some of my work from the beginning of the year.
As you can see the line work is varied in size in inconsistent way. Everything about this piece of artwork is inconsistent and looks too simple. The environment doesn't look realistic at all, even for a cartoon.
8. Reflect on practice and identify strengths and weaknesses in own work.
Shown below are some examples of my work that demonstrate strengths and weaknesses in my own work.
I am happy with this piece of work, however I know that there are sections that could do with some improvement. The expressions of the characters and the slight stretch of the hair are good and work well. The bodies have definitely improved compared to how I used to draw them and the "S" curves are plain to see and make the flow of the characters much more attractive. The background doesn't distract from the foreground too much and puts a sense of environment into the artwork.
This poster isn't great, I looked at a lot of references and didn't seem to be able to use the information I gathered to influence my own work. The table that the box is sitting on looks out of place with the rest of the piece. I did struggle with this piece and it shows.
I believe this piece is one of my best for this visual storytelling module. The linework is strong in the character of the monk and the expression is strong and believable. The faces work well in the gang members, however the bodies let the piece down.
I am happy with this piece of work, however I know that there are sections that could do with some improvement. The expressions of the characters and the slight stretch of the hair are good and work well. The bodies have definitely improved compared to how I used to draw them and the "S" curves are plain to see and make the flow of the characters much more attractive. The background doesn't distract from the foreground too much and puts a sense of environment into the artwork.
This poster isn't great, I looked at a lot of references and didn't seem to be able to use the information I gathered to influence my own work. The table that the box is sitting on looks out of place with the rest of the piece. I did struggle with this piece and it shows.
I believe this piece is one of my best for this visual storytelling module. The linework is strong in the character of the monk and the expression is strong and believable. The faces work well in the gang members, however the bodies let the piece down.